Just like Heroes of the Storm before it, it misplaces emphasis on mechanical simplicity and team-play, something that I argue has never succeeded for a player versus player game when taken to this extreme. My argument here is that the game wasn’t built with an understanding of the core elements that made its predecessors successful. This post will focus on the last two points of feedback. The fact that success in the game is incredibly team-based Issues with the camera when locking on to enemies Its divisive art style, given that the anarchic ‘quirky’ neon post-apocalyptic aesthetic has already been saturated by Borderlands 3, Rage 2, and Far Cry New Dawn Key among these drawbacks, at least according to reviewers, are:
#Bleeding edge game professional#
Well, many a review, professional or otherwise, has pointed out that Bleeding Edge is a fun game, especially when played with friends, but comes with some significant drawbacks that have collectively pulled its Metacritic score down to 68/100.
#Bleeding edge game free#
While the Xbox is no doubt its primary platform - it’s free with the Xbox game pass - this isn’t exactly a sign of a successful launch.
![bleeding edge game bleeding edge game](https://c1-ebgames.eb-cdn.com.au/merchandising/images/screenshots/effc396408bc43fd9fa3478abc5d1687_l.jpg)
Bleeding Edge doesn’t have one.ĭespite being a pretty and well-polished multiplayer game, Bleeding Edge’s steam figures don’t look too great, with the all-time peak standing at 828 and its concurrent players dropping to around 200-300 only a week after its launch (the concurrent player count is now at 28 as of June 15th 2020). Even the most hyper-casual audience needs to test players’ skills in some way unless there’s a strong progression system to keep them engaged. Overall, no competitive multiplayer game can succeed when it has little individual skill expression and nothing for players to learn. There are no salient kill feeds or combo or heat meters that would make it feel as if the player was actually accomplishing something by playing. This is only made worse by the lack of arcadey systems in an otherwise arcadey game. The game also offers little match-specific or meta-progression, which are necessary to draw in players if no engaging skill-checks are present.
![bleeding edge game bleeding edge game](https://images-geeknative-com.exactdn.com/wp-content/uploads/2019/06/09223622/Bleeding-Edge_Gizmo_Transparent-1320x1944.png)
Unfortunately, a lack of skill-checks means that good map design is basically impossible anyways and, more importantly, that the game doesn’t offer any exciting combat puzzles that would usually provide a reason to play and master the game. One reason for this is that maps are mostly flat and open assortments of seemingly randomly placed assets, so they don’t create the engaging funnels and tactical puzzles that other competitive multiplayer games do.
![bleeding edge game bleeding edge game](https://static3.thegamerimages.com/wordpress/wp-content/uploads/2020/09/7-Bleeding-Edge-Buttercup.jpg)
Bleeding Edge isn’t doing great in terms of numbers, despite being a highly polished game made by a top AA studio.